Tools used:

Unity, C#

[Re:]Space-And-Bodies

Space and Bodies was a collection of art works that I made from Sep-Dec 2022. They are an exploration of various anxieties and an attempt at reconciliation with different facets that define me. It was meant for display at the UAlberta DSC therefore [Re:] provides a version of the original collection that has been adapted to a more accessable format and also provides demo scenes showing off enhanced versions of the various shaders and render features I developed for this project.

Tools used:

Unity, C#, Figma, Illustrator, Photoshop, Git

Do You’r Job

For this project I wanted to get my hands dirty with shader programming as well as unity’s UI system. Which is why I thought it would be really fun if the UI/UX played a central role in how you interacted with the mechanics of the game. So I went with the idea of making a faux desktop environment where players could play a handful of mini-games. It was also partly a way to vent the frustration and pressures of the past year of univeristy and COVID.